It goes a bit overboard with its concept, and loses a lot of realism which is a bit off-putting. However, the game focuses a lot on over-the-top and, "funny" diseases like mad clown disease.
Its presentation is cute, the music surprisingly catchy. The game is nothing unique or impactful, but loads of fun that will give you value, although might become a bit repetitive after a while. Build your hospital, cure diseases, manage your staff and unlock an array of hospitals throughout multiple years as you work your way up to be a brilliant organization. It's what you would expect from the type of game. Two Point Hospital is a quirky entry into the sim genre, that's a spiritual successor to Theme Hospital. Not that nostalgia isn't a good thing I suppose, but reviews should not be influenced by that as well as hype. I think anyone who gives it a 9 or 10 is probably just biased because they loved playing Theme Hospital in the past. It is a sim that's nowhere near as complex as a game like The Sims. In any case, I think a good amount of fun can be had with this game, but I don't think it deserves anything higher than an 8. This was hugely unfair and didn't follow common sense. For example, even when you have plenty of vending machines installed to fulfill a person's need for hunger, they might never use them and just starve themselves to dissatisfaction, causing you to lose that patient for no justifiable reason.
Also, there is a serious bug where you can't meet the needs of patients even when you've met them. you can spam paintings to meet the attractiveness need). The reason why I didn't give this game an 8 is because some features in the game are basically ignored like setting the prices to things and customizing rooms, and because some mechanics can be abused to fulfill certain objectives without any sense of aesthetic or logic (i.e. There is a lot of micromanaging involved so that everyone is equally satisfied. As you progress further into the game, more elements are introduced to make the game more varied, and the objectives get harder to fulfill in order to beat the map. There isn't a lot of variation with what you do besides making sure that both your patients and your staff are happy and healthy.
TWO POINT HOSPITAL REVIEW SIMULATOR
It's more of a need fulfillment simulator than a tycoon sim. The game is pretty interesting and keeps you interested for quite some time, but it heavily lacks variety so you'll only be able to play it in bursts. I've played all sorts of sim games, so naturally I was interested in Two Point Hospital as well. I have never played Theme Hospital before, so I missed out on the fun that most people say they had when they played the prequel to this game.